
Optimizing Global Latency for Real-Time iGaming and Multiplayer Systems: What CTOs Need to Know
Every CTO eventually runs into the same wall: users are global, infrastructure isn’t.
If your platform has players in the US, EU, Australia, Brazil, or India, you’re guaranteeing one thing:
Someone, somewhere, is experiencing 150–300 ms latency—pure physics.
For action-heavy games this is fatal. For iGaming-style multiplayer, it’s survivable—but only if the architecture is designed intentionally.
This article explains:
why global latency exists and can’t be eliminated
which optimizations actually matter (and which are illusions)
how AWS Global Accelerator, Cloudflare, regional BFFs, and internal AWS networking tools perform
cost considerations and architectural trade-offs
Takeaway: Most global latency “solutions” fail because they ignore physics. The winning architectures embrace the constraints and engineer around them.
Distance defines latency. You can optimize routing, jitter, protocol overhead—but not the distance itself.
Great-circle distances (shortest path):
AU
EU: ~16,500 kmAU
US West: ~12,000 kmEU
US East: ~6,200 kmEU
Brazil: ~9,800 km
Even over fiber, this yields 200–300 ms between far regions.
For iGaming and multiplayer systems:
game logic must be authoritative
RNG, bets, and transaction flows must go to the core region
compliance, AML, and ledger consistency require a single source of truth
This means every critical action still needs to travel to the authoritative region, even if a local frontend or BFF sits nearby.
Quote: “Putting a BFF near the user doesn’t reduce the round trip to the authoritative region. It just adds a hop.”
When global users connect to a single region (e.g., EU), the biggest problem isn’t the raw distance—it's the unpredictable routing across public internet.
Enter Cloudflare and AWS Global Accelerator
These services:
oute users to the nearest point-of-presence (POP)
send traffic through optimized private backbone networks
reduce jitter dramatically
cut 20–60 ms off long-haul paths
This is the single most effective mechanism for improving global performance because:
it reduces "internet chaos"
it stabilizes latency
it improves user → region performance without architectural complexity
What It Can’t Do
eliminate physics (200 ms from Sydney to Frankfurt stays 200 ms)
reduce region → region latency (AWS backbone already optimal)
But this gets you the lowest possible latency physically achievable.
Many teams consider:
deploying frontends in each region
deploying regional BFFs to sit close to users
using VPC peering or TGW to connect regions
replicating DBs or caches across continents
Why It Feels Logical
“Put logic closer to the user → it must be faster.”
Why It Fails for iGaming / authoritative multiplayer
Because the critical path remains:
User → Authoritative Region → User
User → Local BFF → EU Core → Local BFF → User
Total RTT unchanged.
Additional hop added.
More complexity.
Only for:
caching static data
lobby pages
profile data
batching calls to core
providing regional failover safety
They do not improve core gameplay latency.
Takeaway: A BFF can optimize UX, not physics.
Mechanism | User→AWS Impact | Region→Region Latency | Jitter | Notes |
|---|---|---|---|---|
VPC Peering | None |
|
| Best AWS |
TGW Peering | None | Low (+2–5ms) | Low | Scalable multi-VPC setup |
AWS GA |
| None |
| Best for user entry |
Cloudflare |
| None | Very Low | Edge + backbone optimization |
CloudFront | Mild | None | Low | Static/L7 URLs only |
Aurora Global DB | N/A | Sub-100ms replication | Low | Replication only, not gameplay |
Key Insight
Only the user→AWS entry point can be improved meaningfully.
Region→region connections inside AWS are already near-optimal.
Cloudflare Spectrum (L4 acceleration + WAF) is powerful but expensive.
Typical enterprise costs:
$4k–$20k/month minimum
often $10k–$50k+/month for high traffic
Guideline:
Spectrum makes sense only when MRR ≥ 20× Spectrum cost.
<$200k MRR → usually overkill
$200k–$500k MRR → maybe
$500k–$1M+ MRR → reasonable
AWS GA, by contrast, costs:
~$0.015–$0.025 per GB
$0.025/hour per accelerator
GA is usually 10–20× cheaper.
The Proven Pattern
Cloudflare (DNS, WAF, TLS, Edge POPs) → AWS Global Accelerator → NLB/ALB → Core Region (EU) → EKS/ECS Services
Why It Works
users connect to nearest POP
traffic hops onto optimized backbone early
minimal jitter and packet loss
authoritative logic stays in one place (required by compliance)
core RTT minimized as far as physically possible
Optional Enhancements
local BFFs for caching and aggregation
keep-alive gRPC/WebSocket channels to reduce per-call overhead
compress/compact payloads between BFF and core
What You Should Not Do
multi-master DB across continents
fully replicated game logic across regions
trying to beat physics using VPC peering or TGW alone
Quote: “Optimizing global latency is about routing and architecture—not about relocating core logic.”
Misconception 1: Local BFFs reduce game latency
They don’t. They improve UX, not core RTT.
Misconception 2: VPC peering reduces cross-continent RTT
It doesn’t. Only improves AWS
AWS internal communication.
Misconception 3: Multi-region DB = faster game results
Only accelerates reads; writes still require the authoritative region.
Misconception 4: CDNs reduce game latency
CDNs cache static assets. They cannot accelerate dynamic RNG and game state.
1. Stable global experience
Even if users see 150–250ms latency, jitter drops dramatically.
2. Predictable load
Core stays centralized, easier to scale.
3. Compliance-safe
Single authoritative region makes licensing and audits easier.
4. Reduced cloud cost
Avoid multi-region DB, multi-region app deployments, or unnecessary replication.
5. Business reliability
Less complexity → fewer outages → happier operators.
Treat latency as a physics constraint, not an engineering failure.
Push static/lobby/meta content to the edge.
Keep authoritative logic centralized.
Use Cloudflare or GA for user entry.
Use peering/TGW only for backend-to-backend efficiency.
Avoid multi-region writable DBs.
Use long-lived, efficient protocols (WebSocket/gRPC).
Measure jitter, not just raw latency.
The global latency problem isn’t solved by scattering infrastructure everywhere. It’s solved by understanding which paths are improvable and which aren’t.
You can’t eliminate the transcontinental round-trip. You can only optimize how quickly users enter your backbone, and how cleanly traffic flows.
The winning architecture for iGaming and multiplayer is:
Cloudflare or AWS GA at the edge → centralized authoritative core → efficient backend pipeline.
This delivers the lowest possible latency, the highest stability, and compliance-friendly design—all without unnecessary complexity.
